Hello!
My rips are made from Japanese BDMV, unless stated otherwise.
In terms of video quality, my raws should be comparable to ReinForce (since I started from their settings, and then modified it).
I don’t use AA, blur, denoise and other such “enhancments”. Basically, the idea of my encodes will be: as similar to BDMV as possible, while redusing size 3-4 times. Also I will rip Audio Commentary’s, interview’s and such things (everything, that’s on BD).
Again, If you found any Bugs, mistakes, problems etc. Please comment! If needed I will reencode.
About this Anime:
https://myanimelist.net/anime/38483/
https://anidb.net/perl-bin/animedb.pl?show=anime&aid=14442
SEED PLEASE!
Acknowledgments for Soundtrack:
無損音樂及Hi-res聲明
OP CD Anime Ver. 由天使動漫的分享者的謝禮,合購區及偷跑區的論壇主導出資分享
Hi-res OP 由天使動漫xuwunixi自購 https://www.tsdm39.net/forum.php?mod=viewthread&tid=963055
動漫音樂微博,最新自購無損音樂更新情況
https://weibo.com/dmmusic
天使動漫TSDM自購,天使動漫音樂區原貼鏈接
https://www.tsdm39.net/forum.php?mod=forumdisplay&fid=247
MediaInfo:
General
Unique ID : 86878193539417538212579247684004388829 (0x415C21A6643BE40858873DE58E1C9FDD)
Complete name : D:\work\Rip\Oresuki\[IrizaRaws] Ore o Suki na no wa Omae Dake ka yo (BDRip 1920x1080 x264 10bit FLAC)\[IrizaRaws] Oresuki - 01 (BDRip 1920x1080 x264 10bit FLACx2).mkv
Format : Matroska
Format version : Version 2
File size : 1.48 GiB
Duration : 23 min 41 s
Overall bit rate mode : Variable
Overall bit rate : 8 925 kb/s
Encoded date : UTC 2020-10-01 02:44:53
Writing application : mkvmerge v47.0.0 ('Black Flag') 64-bit
Writing library : libebml v1.3.10 + libmatroska v1.5.2
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High 10@L5.2
Format settings : CABAC / 8 Ref Frames
Format settings, CABAC : Yes
Format settings, RefFrames : 8 frames
Codec ID : V_MPEG4/ISO/AVC
Duration : 23 min 41 s
Bit rate : 6 225 kb/s
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 23.976 (24000/1001) FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 10 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.125
Stream size : 1.03 GiB (70%)
Writing library : x264 core 160 r3000 33f9e14
Encoding settings : cabac=1 / ref=8 / deblock=1:-2:-2 / analyse=0x3:0x113 / me=umh / subme=9 / psy=1 / psy_rd=0.70:0.00 / mixed_ref=0 / me_range=32 / chroma_me=1 / trellis=2 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-2 / threads=22 / lookahead_threads=3 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=9 / b_pyramid=2 / b_adapt=2 / b_bias=0 / direct=0 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc=crf / mbtree=0 / crf=17.5 / qcomp=1.00 / qpmin=0 / qpmax=40 / qpstep=4 / ip_ratio=1.40 / pb_ratio=1.30 / aq=1:1.00
Default : Yes
Forced : No
Audio #1
ID : 2
Format : FLAC
Format/Info : Free Lossless Audio Codec
Codec ID : A_FLAC
Duration : 23 min 41 s
Bit rate mode : Variable
Bit rate : 1 420 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 kHz
Frame rate : 11.719 FPS (4096 SPF)
Bit depth : 24 bits
Stream size : 241 MiB (16%)
Title : Main FLAC 2.0
Writing library : libFLAC 1.3.2 (UTC 2017-01-01)
Language : Japanese
Default : Yes
Forced : No
Audio #2
ID : 3
Format : FLAC
Format/Info : Free Lossless Audio Codec
Codec ID : A_FLAC
Duration : 23 min 41 s
Bit rate mode : Variable
Bit rate : 1 278 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 kHz
Frame rate : 11.719 FPS (4096 SPF)
Bit depth : 24 bits
Stream size : 217 MiB (14%)
Title : Audio Commentary
Writing library : libFLAC 1.3.2 (UTC 2017-01-01)
Language : Japanese
Default : No
Forced : No
Menu
00:00:00.000 : en:Intro
00:00:34.033 : en:Part A
00:14:19.024 : en:Part B
00:21:59.359 : en:Outro
00:23:35.038 : en:Preview
> as similar to BDMV as possible, while redusing size 3-4 times
why not hevc?
at least for HW decode
> 24bit
completely useless for listening purposes
what a waste of space
**@D3NPA**
Dude, it literally says, "My raws are similar to Reinforce. I don’t use AA, blur, denoise and other such “enhancements." Yikes. What the hell were you expecting?
@D3NPA
I want to balance 3 things: size, quality and encoding time. After a lot of testing, I decided that using 10 bit is worth it, even thou it increases encoding time by 50%. I did a lot of tests for HEVC. Encoding time is too long for my purposes. Maybe, if I upgrade my PC I will consider it again.
> I decided that using 10 bit is worth it
ofc
> qpmax=40
any point?
> qcomp=1.00
lol, QP (say hello to waste of space) with AQ instead of proper CRF?)
don't touch default please
> -2:-2
looks extreeme too if source isn't noise
@D3NPA
If you like low quality in scenes with motion then be my guest, use qcomp=0.6. Also the saturation point of qpmax for my settings is around 34-35, so that's not a constraint.
@D3NPA
To know what combination of qcomp and crf is "perfect", you would probably need to encode hundreds of different sourses and compare dosens of scenes. And perhaps the balance will be different in different cases. I did a lot of tests using 3 different series about 4 scenes in each. This settings is the result of my tests. Also I idiologically opose the idea of qcomp taking bitrate from moving scenes and ingecting it in static scenes. I think that's not such a good idea. But I understand that a lot of people think otherwise.
@herkz
Very strange logic. I don't want to deband anything. How does that translate to not knowing how? Also any debanding algorithm damages textures (wood, concrete etc.) in dark scenes.
> anyone that uses it has no idea how to encode
Привет, Beatrice-raws
> I think that’s not such a good idea.
well, you shoudn't compare dynamic scenes by static frames from them
you know, there is more time for an eye to judge static image than some motion
@D3NPA
The thing I started noticing is not that dynamic frames are low quality, but how quality in dynamic scenes fluctuate. The reason is, at the same size, lower qcomp will allow you to decrease crf. This will make the I frames very good even in dynamic scenes. So in dynamic scene you will have a bunch of low quality frames sandwiched between very high quality I frames. That's what I started noticing.
Using aq-mode 3 would get you the same results in most frames and marginally better in scenes with more banding. There's no reason to *not* use it, unless you intentionally want to take the risk of more banding for some reason.
@SeaSmoke
With all the settings the same, aqmode 3 produces a bigger file, compared to aqmode 1. To offset that, crf need to be increased. I compared both variants at the same size, aqmode 3 looks the same in frames with banding, and looks marginally worse in other. So I don't see a reason to use it.
@lorelei99
Do I need so much built-in Japanese comments in the video?
Maybe you should put them in a separate folder? Those who need them will download and listen to them separately. Most people don't need this, as there are no subtitles for these comments.
Are you Russian, by the way? And then I saw the ip in torenta from Russia.
Comments - 26
D3NPA
Ingenioussubs
lorelei99 (uploader)
D3NPA
lorelei99 (uploader)
D3NPA
herkz
lorelei99 (uploader)
lorelei99 (uploader)
herkz
lorelei99 (uploader)
D3NPA
Adventurer
lorelei99 (uploader)
lorelei99 (uploader)
nabiru3
SeaSmoke
futatsuiwa
lorelei99 (uploader)
voktay10
Adventurer
lorelei99 (uploader)
lorelei99 (uploader)
Adventurer
lorelei99 (uploader)
voktay10