Neon Genesis Evangelion: Shinji Ikari Raising Project / Shinseiki Evangelion: Ikari Shinji Ikusei Keikaku / 新世紀エヴァンゲリオン 碇シンジ育成計画 [English Patched, Version 2.0]

Category:
Date:
2020-01-22 14:16 UTC
Submitter:
Seeders:
7
Information:
Leechers:
0
File size:
2.9 GiB
Completed:
670
Info hash:
ad0be0b60e8e0a4fdc26894bccbee8f3682e83b7
![Image](https://i.postimg.cc/25yvBZ9j/370.png) **Title**: Ikari Shinji Ikusei Keikaku **Original title**: 碇シンジ育成計画 **Length**: Medium (10 - 30 hours) **Year**: Japan 2004-09-24, English Patch V2.0 2020-01-10 **Developer**: Gainax **Publisher**: Gainax **Language**: English **Voice**: Japanese **Translation**: [scenikeight](https://forum.evageeks.org/thread/19775/Shinji-Ikari-Raising-Project-PC-game-English-patch-release/) **Description**: The player assumes control of Shinji Ikari, the protagonist and main character of the normal Neon Genesis Evangelion series. Basically, the player decides Shinji's fate in how he lives his life. Play proceeds in three major ways: The weekly schedule, battle, and dialogue choices. The player chooses Shinji's schedule for each week,what Shinji does influences his statistics. Battle controls are menu-driven and the outcome is determined partly by statistics and partly by luck. At various points Shinji will be asked to make choices during dialogue which can have far-reaching influence on the story. **Important**: 1. You need to change system locale to Japanese. 2. No need to install. Run shinji.exe in folder "exec". 3. V2.0 update changelog: - HUGE revisions to the translation, fixing mistranslations, weird phrasing, errors and typos, as well as a little bit of Japanese text I missed in the first translation. Every single file with dialogue in it has been updated at least a little. - The window toolbar is now fully translated. - All Next Episode title cards have the correct number on them. Previous versions had “Episode 1, Episode 2, Episode 3” etc for everything. Now Thanatos route episodes are represented by “Episode 22” etc, Pathos by “Episode XXII” etc, and Campus “Episode Twenty-Two” etc. This reflects what was in the original Japanese. Previous updates (included in V2.0) have also added translations for the stats that show up after you complete a scheduled activity, fixed errors such as one that caused the game to break in the Kaworu bonus episode and removed typos. Source: [Shinji Ikari Raising Project_ English Patch Notes](https://docs.google.com/document/d/1rMFet-3Tzg_Dnl0pUYT879BkAPC-qo42rua-BrmEP2w/edit#) **!!!** Buttons are not translated. Reference pictures of what each button means are included in the ‘help’ folder. This includes the Sunday menu, the Schedule menu, the Stats menu, and the Battle menu. **!!!** "Shinji Ikari Raising Project_ English Patch Notes" and "SIRP Cheat Sheet"(Translated in English by scenikeight) are included in the ‘help’ folder. **Screenshots**: ![Image](https://attachments.f95zone.to/2019/07/370607_shinji_2019-07-28_03-50-37-917.png) ![Image](https://attachments.f95zone.to/2019/07/370603_shinji_2019-07-28_03-49-48-035.png) ![Image](https://attachments.f95zone.to/2019/07/370605_shinji_2019-07-28_03-50-14-062.png) ![Image](https://attachments.f95zone.to/2019/07/370604_shinji_2019-07-28_03-50-00-349.png) ![Image](https://attachments.f95zone.to/2019/07/370606_shinji_2019-07-28_03-50-31-821.png)

File list

  • Ikari Shinji Ikusei Keikaku
    • exec
      • settool3.exe (408.0 KiB)
      • shinji.exe (1.0 MiB)
      • sj01.ini (644 Bytes)
    • help
      • Battle menu translation.png (163.3 KiB)
      • SIRP Cheat Sheet (Translation).pdf (320.7 KiB)
      • Schedule translation.png (174.3 KiB)
      • Shinji Ikari Raising Project_ English Patch Notes.rtf (372.7 KiB)
      • Stats translation.png (212.3 KiB)
      • Sunday menu translation.png (69.6 KiB)
    • wave
      • c0.bin (157.9 MiB)
      • c0.idx (19.9 KiB)
      • cr.bin (237.1 MiB)
      • cr.idx (32.2 KiB)
      • ed.bin (127.4 MiB)
      • ed.idx (14.5 KiB)
      • et.bin (53.8 MiB)
      • et.idx (5.8 KiB)
      • k0.bin (67.1 MiB)
      • k0.idx (8.0 KiB)
      • music.bin (112.7 MiB)
      • music.idx (356 Bytes)
      • p0.bin (360.7 MiB)
      • p0.idx (42.6 KiB)
      • s0.bin (181.0 MiB)
      • s0.idx (21.5 KiB)
      • se.bin (134.8 MiB)
      • se.idx (7.5 KiB)
      • t0.bin (474.9 MiB)
      • t0.idx (59.6 KiB)
    • OP.mpg (45.3 MiB)
    • boy.idx (1.8 KiB)
    • boy.lb5 (48.3 MiB)
    • event.idx (8.6 KiB)
    • event.lb5 (660.0 MiB)
    • face.idx (2.0 KiB)
    • face.lb5 (16.6 MiB)
    • frame.idx (1.9 KiB)
    • frame.lb5 (31.4 MiB)
    • text.idx (13.4 KiB)
    • text.lb5 (4.5 MiB)
    • text3d.idx (26.3 KiB)
    • text3d.lb5 (1.8 MiB)
    • x3d.idx (3.3 KiB)
    • x3d.lb5 (33.4 MiB)
    • x3d2.idx (28.5 KiB)
    • x3d2.lb5 (173.6 MiB)
**SHINJI, GET IN THE FUCKING VN!!!!**
Is this a new translation for the PC version? I remember the DS had a fan translation too, but with a good number of errors. Though that version did have better art
@xatzimi This isn't the same game. SIRP was only translated in 2019 and is exclusive to PC. You possibly mean Ayanami Raising Project, which was done by xPearse in English - he uses google translate for everything which is probably the reason for the errors... SIRP is basically completely unrelated, although I think the gameplay is similar (haven't played Ayanami RP). I think the translation is good, but I'm the translator so I might be a bit biased LOL Thanks for uploading OP. I think you were who I asked to take it down last time, but I'm fine with V2 being republished. (JSYK that description is a bit misleading though, it isn't set primarily in the alternate universe from episode 26. Almost the entire game is a partial adaptation of the TV show. It's only route three (Campus) that is set in that alternate universe.)
man, i this thing is kinda legendary so ive been meaning to play it, but im really not digging the artstyle...
Hey Really good job with the translations and what not but I'm having a bit of an issue For some reason, I can't really save. When I hit the save option, two arrows appear flashing next to it on the menu and then it goes back to the savefile menu without anything changing